Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View File

@@ -154,16 +154,11 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path,
w.release();
int tex_flags = Texture::FLAG_FILTER | Texture::FLAG_REPEAT;
if (mipmaps)
tex_flags |= Texture::FLAG_MIPMAPS;
Ref<Image> image = memnew(Image(width, height, mipmaps, format, data));
ERR_FAIL_COND_V(image->empty(), RES());
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(image, tex_flags);
texture->create_from_image(image);
if (r_error)
*r_error = OK;
@@ -177,12 +172,12 @@ void ResourceFormatPVR::get_recognized_extensions(List<String> *p_extensions) co
}
bool ResourceFormatPVR::handles_type(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Texture");
return ClassDB::is_parent_class(p_type, "Texture2D");
}
String ResourceFormatPVR::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "pvr")
return "Texture";
return "Texture2D";
return "";
}