Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
@@ -129,7 +129,7 @@ void TextureRect::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
|
||||
ClassDB::bind_method(D_METHOD("_texture_changed"), &TextureRect::_texture_changed);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
|
||||
@@ -153,7 +153,7 @@ void TextureRect::_texture_changed() {
|
||||
}
|
||||
}
|
||||
|
||||
void TextureRect::set_texture(const Ref<Texture> &p_tex) {
|
||||
void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
|
||||
|
||||
if (p_tex == texture) {
|
||||
return;
|
||||
@@ -173,7 +173,7 @@ void TextureRect::set_texture(const Ref<Texture> &p_tex) {
|
||||
minimum_size_changed();
|
||||
}
|
||||
|
||||
Ref<Texture> TextureRect::get_texture() const {
|
||||
Ref<Texture2D> TextureRect::get_texture() const {
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user