Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
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@@ -33,12 +33,21 @@
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#include "core/config/project_settings.h"
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#include "editor/doc_tools.h"
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#include "editor/editor_help.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/scene_tree_dock.h"
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#include "plugins/script_editor_plugin.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/packed_scene.h"
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static Node *_find_first_script(Node *p_root, Node *p_node) {
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