Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
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@@ -32,13 +32,13 @@
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#include "core/config/project_settings.h"
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#include "core/version.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/export/editor_export.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/item_list.h"
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@@ -47,6 +47,7 @@
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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