doc: Sync classref with current source + fixup some bindings

Includes various changes triggered by the refactoring of method bindings.
This commit is contained in:
Rémi Verschelde
2020-11-04 15:38:26 +01:00
parent 89f605c717
commit 424cd00f8b
56 changed files with 579 additions and 574 deletions
+3 -5
View File
@@ -445,10 +445,6 @@ void PointLight2D::_bind_methods() {
PointLight2D::PointLight2D() {
RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_POINT);
_scale = 1.0;
}
PointLight2D::~PointLight2D() {
}
//////////
@@ -457,6 +453,7 @@ void DirectionalLight2D::set_max_distance(float p_distance) {
max_distance = p_distance;
RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance);
}
float DirectionalLight2D::get_max_distance() const {
return max_distance;
}
@@ -468,7 +465,8 @@ void DirectionalLight2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater"), "set_max_distance", "get_max_distance");
}
DirectionalLight2D::DirectionalLight2D() {
RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_DIRECTIONAL);
set_max_distance(10000.0);
set_max_distance(max_distance); // Update RenderingServer.
}
+1 -3
View File
@@ -58,7 +58,6 @@ private:
Color color;
Color shadow_color;
float height;
float _scale;
float energy;
int z_min;
int z_max;
@@ -139,7 +138,7 @@ class PointLight2D : public Light2D {
GDCLASS(PointLight2D, Light2D);
private:
float _scale;
float _scale = 1.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
@@ -172,7 +171,6 @@ public:
String get_configuration_warning() const override;
PointLight2D();
~PointLight2D();
};
class DirectionalLight2D : public Light2D {