Fix 'Could not resolve script' error after renaming a preloaded script
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@@ -1104,6 +1104,12 @@ void GDScript::set_path(const String &p_path, bool p_take_over) {
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String old_path = path;
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path = p_path;
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path_valid = true;
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String old_base = GDScript::canonicalize_path(old_path);
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if (!old_base.is_empty() && fully_qualified_name.begins_with(old_base)) {
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fully_qualified_name = GDScript::canonicalize_path(p_path) + fully_qualified_name.substr(old_base.length());
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}
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if (is_root_script()) {
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GDScriptCache::move_script(old_path, p_path);
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}
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