Fix 'Could not resolve script' error after renaming a preloaded script

This commit is contained in:
Lucas Melo
2026-03-25 16:15:23 -03:00
parent 60fff00a66
commit 42b4fc0710
+6
View File
@@ -1104,6 +1104,12 @@ void GDScript::set_path(const String &p_path, bool p_take_over) {
String old_path = path;
path = p_path;
path_valid = true;
String old_base = GDScript::canonicalize_path(old_path);
if (!old_base.is_empty() && fully_qualified_name.begins_with(old_base)) {
fully_qualified_name = GDScript::canonicalize_path(p_path) + fully_qualified_name.substr(old_base.length());
}
if (is_root_script()) {
GDScriptCache::move_script(old_path, p_path);
}