Remove unused private variables in godot/scene

This commit is contained in:
Logan Detrick
2025-12-07 03:46:26 -08:00
parent 78d91947f6
commit 42e60c38dc
24 changed files with 0 additions and 62 deletions

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@@ -178,7 +178,6 @@ private:
Vector<Vector3> emission_points;
Vector<Vector3> emission_normals;
Vector<Color> emission_colors;
int emission_point_count = 0;
Vector3 emission_ring_axis;
real_t emission_ring_height = 0.0;
real_t emission_ring_radius = 0.0;

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@@ -136,7 +136,6 @@ private:
RID text_rid;
Vector<RID> lines_rid;
RID base_material;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;

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@@ -229,12 +229,6 @@ private:
void _assign_lightmaps();
void _clear_lightmaps();
struct BakeTimeData {
String text;
int pass = 0;
uint64_t last_step = 0;
};
struct BSPSimplex {
int vertices[4] = {};
int planes[4] = {};

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@@ -89,7 +89,6 @@ private:
bool cubic = true;
bool loop = true;
bool tilt_enabled = true;
bool transform_dirty = true;
bool use_model_front = false;
RotationMode rotation_mode = ROTATION_XYZ;

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@@ -40,7 +40,6 @@ class SpringArm3D : public Node3D {
HashSet<RID> excluded_objects;
real_t spring_length = 1.0;
real_t current_spring_length = 0.0;
bool keep_child_basis = false;
uint32_t mask = 1;
real_t margin = 0.01;

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@@ -52,7 +52,6 @@ private:
float albedo[3] = {}; //albedo in RGB24
float emission[3] = {}; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
float normal[3] = {};
uint32_t used_sides = 0;
float alpha = 0.0; //used for upsampling
uint16_t x = 0;
uint16_t y = 0;