Add MSDF and mipmap generation project settings for the default font

This can be used to improve Label3D and scaled Control appearance
in prototypes.
This commit is contained in:
Hugo Locurcio
2022-04-22 20:05:54 +02:00
parent 68ee730774
commit 43c34bf611
5 changed files with 23 additions and 7 deletions
@@ -1026,7 +1026,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
default_style = make_flat_stylebox(Color(1, 0.365, 0.365), 4, 4, 4, 4, 0, false, 2);
}
void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa) {
void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel, TextServer::Hinting p_font_hinting, bool p_font_antialiased, bool p_font_msdf, bool p_font_generate_mipmaps) {
Ref<Theme> t;
t.instantiate();
@@ -1051,9 +1051,12 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos
Ref<FontData> dynamic_font_data;
dynamic_font_data.instantiate();
dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size);
dynamic_font_data->set_subpixel_positioning(p_subpixel);
dynamic_font_data->set_hinting(p_hinting);
dynamic_font_data->set_antialiased(p_aa);
dynamic_font_data->set_subpixel_positioning(p_font_subpixel);
dynamic_font_data->set_hinting(p_font_hinting);
dynamic_font_data->set_antialiased(p_font_antialiased);
dynamic_font_data->set_multichannel_signed_distance_field(p_font_msdf);
dynamic_font_data->set_generate_mipmaps(p_font_generate_mipmaps);
dynamic_font->add_data(dynamic_font_data);
default_font = dynamic_font;