Base 3D engine done, still untested, though.
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@@ -2081,12 +2081,6 @@ SceneTree::SceneTree() {
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
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root->set_msaa(Viewport::MSAA(msaa_mode));
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GLOBAL_DEF("rendering/quality/depth/hdr", true);
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GLOBAL_DEF("rendering/quality/depth/hdr.mobile", false);
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bool hdr = GLOBAL_GET("rendering/quality/depth/hdr");
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root->set_hdr(hdr);
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VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
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{ //load default fallback environment
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