[DOCS] minor classref updates
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<description>
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Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
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Erasing elements while iterating over them [b]is not supported[/b].
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Creating a dictionary:
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[codeblock]
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var d = {4: 5, "A key": "A value", 28: [1, 2, 3]}
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[/codeblock]
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To add a key to an existing dictionary, access it like an existing key and assign to it:
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[codeblock]
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d[4] = "hello" # Add integer 4 as a key and assign the String "hello" as its value.
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d["Godot"] = 3.01 # Add String "Godot" as a key and assign the value 3.01 to it.
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[/codeblock]
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link>
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</tutorials>
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<demos>
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</demos>
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