Removed interactive loader, added proper thread loading.
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@@ -1931,7 +1931,7 @@ void NativeReloadNode::_notification(int p_what) {
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#endif
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}
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RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
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RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
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return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
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}
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@@ -406,7 +406,7 @@ public:
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class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL, bool p_use_sub_threads = false, float *r_progress = nullptr);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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