Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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@@ -66,12 +66,14 @@ Ref<Image> ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) {
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return img;
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}
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Ref<Image> ImageLoaderPNG::unpack_mem_png(const uint8_t *p_png, int p_size) {
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ERR_FAIL_COND_V(p_size < 4, Ref<Image>());
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ERR_FAIL_COND_V(p_png[0] != 'P' || p_png[1] != 'N' || p_png[2] != 'G' || p_png[3] != ' ', Ref<Image>());
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return load_mem_png(&p_png[4], p_size - 4);
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}
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Ref<Image> ImageLoaderPNG::lossless_unpack_png(const Vector<uint8_t> &p_data) {
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const int len = p_data.size();
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ERR_FAIL_COND_V(len < 4, Ref<Image>());
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const uint8_t *r = p_data.ptr();
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ERR_FAIL_COND_V(r[0] != 'P' || r[1] != 'N' || r[2] != 'G' || r[3] != ' ', Ref<Image>());
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return load_mem_png(&r[4], len - 4);
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return unpack_mem_png(p_data.ptr(), p_data.size());
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}
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Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
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@@ -99,6 +101,7 @@ Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
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ImageLoaderPNG::ImageLoaderPNG() {
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Image::_png_mem_loader_func = load_mem_png;
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Image::_png_mem_unpacker_func = unpack_mem_png;
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Image::png_unpacker = lossless_unpack_png;
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Image::png_packer = lossless_pack_png;
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}
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