Use prefiltered radiance

This commit is contained in:
clayjohn
2022-02-16 00:54:08 -08:00
parent 7989149b91
commit 48728a79b6
7 changed files with 92 additions and 35 deletions

View File

@@ -1776,10 +1776,10 @@
<member name="rendering/reflections/sky_reflections/fast_filter_high_quality" type="bool" setter="" getter="" default="false">
Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
</member>
<member name="rendering/reflections/sky_reflections/ggx_samples" type="int" setter="" getter="" default="1024">
<member name="rendering/reflections/sky_reflections/ggx_samples" type="int" setter="" getter="" default="32">
Sets the number of samples to take when using importance sampling for [Sky]s and [ReflectionProbe]s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
</member>
<member name="rendering/reflections/sky_reflections/ggx_samples.mobile" type="int" setter="" getter="" default="128">
<member name="rendering/reflections/sky_reflections/ggx_samples.mobile" type="int" setter="" getter="" default="16">
Lower-end override for [member rendering/reflections/sky_reflections/ggx_samples] on mobile devices, due to performance concerns or driver support.
</member>
<member name="rendering/reflections/sky_reflections/roughness_layers" type="int" setter="" getter="" default="8">