EditorScenePostImport: added get_source_folder() and get_source_file() methods
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@@ -1,20 +1,56 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.1">
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<brief_description>
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Post process scenes after import
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</brief_description>
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<description>
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The imported scene can be automatically modified right after import by specifying a 'custom script' that inherits from this class. The [method post_import]-method receives the imported scene's root-node and returns the modified version of the scene
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</description>
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<tutorials>
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http://docs.godotengine.org/en/latest/learning/workflow/assets/importing_scenes.html?highlight=post%20import
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</tutorials>
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<demos>
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[codeblock]
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tool # needed so it runs in editor
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extends EditorScenePostImport
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# This sample changes all node names
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# get called right after the scene is imported and gets the root-node
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func post_import(scene):
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# change all node names to "modified_[oldnodename]"
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iterate(scene)
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return scene # remember to return the imported scene
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func iterate(node):
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if node!=null:
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node.name = "modified_"+node.name
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for child in node.get_children():
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iterate(child)
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[/codeblock]
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</demos>
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<methods>
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<method name="get_source_file" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the source-file-path which got imported (e.g. [code]res://scene.dae[/code] )
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</description>
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</method>
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<method name="get_source_folder" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the resource-folder the imported scene-file is located in
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</description>
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</method>
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<method name="post_import" qualifiers="virtual">
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<return type="void">
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<return type="Object">
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</return>
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<argument index="0" name="scene" type="Object">
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</argument>
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<description>
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Gets called after the scene got imported and has to return the modified version of the scene
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</description>
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</method>
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</methods>
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