Overhaul the top sections of the class reference (Animation classes)

This commit is contained in:
VolTer
2023-04-28 17:16:44 +02:00
parent e8f5d0f6e8
commit 4af3fc7e26
33 changed files with 95 additions and 91 deletions
+3 -3
View File
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
State machine for control of animations.
A state machine with multiple [AnimationRootNode]s, used by [AnimationTree].
</brief_description>
<description>
Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
Contains multiple [AnimationRootNode]s representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
[b]Example:[/b]
[codeblocks]
[gdscript]
@@ -18,7 +18,7 @@
[/codeblocks]
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">