Add EditorInterface.get_selected_paths()
Exposes the selected paths in the editor filesystem dock. Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424 Also renamed the old `get_selected_path` to `get_selected_directory` to better match the already existing get_current_path function.
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@@ -243,14 +243,18 @@ void EditorInterface::select_file(const String &p_file) {
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FileSystemDock::get_singleton()->select_file(p_file);
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}
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String EditorInterface::get_selected_path() const {
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return FileSystemDock::get_singleton()->get_selected_path();
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Vector<String> EditorInterface::get_selected_paths() const {
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return FileSystemDock::get_singleton()->get_selected_paths();
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}
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String EditorInterface::get_current_path() const {
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return FileSystemDock::get_singleton()->get_current_path();
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}
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String EditorInterface::get_current_directory() const {
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return FileSystemDock::get_singleton()->get_current_directory();
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}
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void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
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EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
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}
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@@ -368,8 +372,9 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
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ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
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ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
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ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
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ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths);
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ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
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ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory);
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ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
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ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
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ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
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