Allow ONE_SHOT_REQUEST_FIRE to override abort
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@@ -590,7 +590,7 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
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}
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bool is_abort = cur_request == ONE_SHOT_REQUEST_ABORT;
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if (is_reset && (is_fading_out || (abort_on_reset && cur_active))) {
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if (is_reset && !do_start && (is_fading_out || (abort_on_reset && cur_active))) {
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is_abort = true;
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}
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