Fix errors on engine startup.
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
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@@ -351,10 +351,6 @@ void ImageTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality);
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ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
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ClassDB::set_method_flags(get_class_static(), _scs_create("fix_alpha_edges"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::set_method_flags(get_class_static(), _scs_create("premultiply_alpha"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::set_method_flags(get_class_static(), _scs_create("normal_to_xy"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::set_method_flags(get_class_static(), _scs_create("shrink_x2_and_keep_size"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
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BIND_CONSTANT(STORAGE_RAW);
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