Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead.
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@@ -569,11 +569,9 @@
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<argument index="0" name="body" type="RID" />
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<argument index="1" name="from" type="Transform3D" />
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<argument index="2" name="motion" type="Vector3" />
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<argument index="3" name="infinite_inertia" type="bool" />
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<argument index="4" name="margin" type="float" default="0.001" />
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<argument index="5" name="result" type="PhysicsTestMotionResult3D" default="null" />
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<argument index="6" name="exclude_raycast_shapes" type="bool" default="true" />
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<argument index="7" name="exclude" type="Array" default="[]" />
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<argument index="3" name="margin" type="float" default="0.001" />
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<argument index="4" name="result" type="PhysicsTestMotionResult3D" default="null" />
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<argument index="5" name="exclude" type="Array" default="[]" />
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<description>
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Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in.
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</description>
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@@ -851,11 +849,6 @@
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<description>
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</description>
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</method>
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<method name="ray_shape_create">
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<return type="RID" />
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<description>
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</description>
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</method>
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<method name="set_active">
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<return type="void" />
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<argument index="0" name="active" type="bool" />
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@@ -1178,34 +1171,31 @@
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<constant name="SHAPE_PLANE" value="0" enum="ShapeType">
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The [Shape3D] is a [WorldMarginShape3D].
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</constant>
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<constant name="SHAPE_RAY" value="1" enum="ShapeType">
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The [Shape3D] is a [RayShape3D].
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</constant>
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<constant name="SHAPE_SPHERE" value="2" enum="ShapeType">
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<constant name="SHAPE_SPHERE" value="1" enum="ShapeType">
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The [Shape3D] is a [SphereShape3D].
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</constant>
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<constant name="SHAPE_BOX" value="3" enum="ShapeType">
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<constant name="SHAPE_BOX" value="2" enum="ShapeType">
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The [Shape3D] is a [BoxShape3D].
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</constant>
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<constant name="SHAPE_CAPSULE" value="4" enum="ShapeType">
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<constant name="SHAPE_CAPSULE" value="3" enum="ShapeType">
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The [Shape3D] is a [CapsuleShape3D].
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</constant>
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<constant name="SHAPE_CYLINDER" value="5" enum="ShapeType">
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<constant name="SHAPE_CYLINDER" value="4" enum="ShapeType">
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The [Shape3D] is a [CylinderShape3D].
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</constant>
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<constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType">
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<constant name="SHAPE_CONVEX_POLYGON" value="5" enum="ShapeType">
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The [Shape3D] is a [ConvexPolygonShape3D].
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</constant>
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<constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType">
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<constant name="SHAPE_CONCAVE_POLYGON" value="6" enum="ShapeType">
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The [Shape3D] is a [ConcavePolygonShape3D].
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</constant>
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<constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType">
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<constant name="SHAPE_HEIGHTMAP" value="7" enum="ShapeType">
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The [Shape3D] is a [HeightMapShape3D].
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</constant>
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<constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType">
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<constant name="SHAPE_SOFT_BODY" value="8" enum="ShapeType">
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The [Shape3D] is a [SoftBody3D].
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</constant>
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<constant name="SHAPE_CUSTOM" value="10" enum="ShapeType">
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<constant name="SHAPE_CUSTOM" value="9" enum="ShapeType">
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This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
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</constant>
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<constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
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