Removes deleted OrenNayar mode from shaders and materials
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@@ -671,10 +671,7 @@
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<constant name="DIFFUSE_LAMBERT_WRAP" value="2" enum="DiffuseMode">
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Extends Lambert to cover more than 90 degrees when roughness increases.
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</constant>
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<constant name="DIFFUSE_OREN_NAYAR" value="3" enum="DiffuseMode">
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Attempts to use roughness to emulate microsurfacing.
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</constant>
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<constant name="DIFFUSE_TOON" value="4" enum="DiffuseMode">
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<constant name="DIFFUSE_TOON" value="3" enum="DiffuseMode">
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Uses a hard cut for lighting, with smoothing affected by roughness.
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</constant>
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<constant name="SPECULAR_SCHLICK_GGX" value="0" enum="SpecularMode">
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