Only display the Windows toggle console option if it can actually be used
This commit is contained in:
@@ -6198,7 +6198,9 @@ EditorNode::EditorNode() {
|
||||
#else
|
||||
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
|
||||
#endif
|
||||
#ifdef WINDOWS_ENABLED
|
||||
#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE)
|
||||
// The console can only be toggled if the application was built for the console subsystem,
|
||||
// not the GUI subsystem.
|
||||
p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE);
|
||||
#endif
|
||||
p->add_separator();
|
||||
|
||||
Reference in New Issue
Block a user