[HTML5] Better editor HTML, small refactor.
Side and GDNative libraries are now added by engine.js , the dynlink pre js had been deleted.
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Vendored
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@@ -4,7 +4,7 @@
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
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<title></title>
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<title>Godot Engine Web Editor ($GODOT_VERSION)</title>
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<style type='text/css'>
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*:focus {
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@@ -189,8 +189,17 @@
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<br />
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<img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
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<br />
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$GODOT_VERSION
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<br />
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<a href="releases/">Need an old version?</a>
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<br />
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<br />
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<br />
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<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/>
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<br />
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<a href="demo.zip">(Try this for example)</a>
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<br />
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<br />
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<button id="startButton" class="btn" style="margin-bottom: 4rem">Start Godot editor</button>
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<br />
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<button class="btn" onclick="clearPersistence()">Clear persistent data</button>
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