Added release function to PoolVector::Access.

For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
This commit is contained in:
Ibrahn Sahir
2019-07-05 18:08:43 +01:00
parent 0b6b49a897
commit 4e4697b1c4
41 changed files with 102 additions and 114 deletions

View File

@@ -98,7 +98,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
}
facesw = PoolVector<Vector3>::Write();
facesw.release();
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
@@ -436,7 +436,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
r[i] = t;
}
r = PoolVector<Vector3>::Write();
r.release();
arrays[ARRAY_VERTEX] = vertices;
if (!has_indices) {
@@ -452,7 +452,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
iw[j + 2] = j + 1;
}
iw = PoolVector<int>::Write();
iw.release();
arrays[ARRAY_INDEX] = new_indices;
} else {
@@ -461,7 +461,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
SWAP(ir[j + 1], ir[j + 2]);
}
ir = PoolVector<int>::Write();
ir.release();
arrays[ARRAY_INDEX] = indices;
}
}