Use C++ iterators for Lists in many situations
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@@ -94,8 +94,7 @@ void SceneTreeTimer::release_connections() {
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List<Connection> connections;
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get_all_signal_connections(&connections);
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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Connection const &connection = E->get();
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for (Connection &connection : connections) {
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disconnect(connection.signal.get_name(), connection.callable);
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}
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}
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@@ -572,8 +571,8 @@ void SceneTree::finalize() {
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}
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// cleanup timers
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for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E; E = E->next()) {
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E->get()->release_connections();
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for (Ref<SceneTreeTimer> E : timers) {
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E->release_connections();
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}
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timers.clear();
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}
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@@ -1147,8 +1146,8 @@ Array SceneTree::get_processed_tweens() {
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ret.resize(tweens.size());
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int i = 0;
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for (List<Ref<Tween>>::Element *E = tweens.front(); E; E = E->next()) {
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ret[i] = E->get();
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for (Ref<Tween> E : tweens) {
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ret[i] = E;
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i++;
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}
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@@ -1403,11 +1402,11 @@ SceneTree::SceneTree() {
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List<String> exts;
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ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
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String ext_hint;
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for (List<String>::Element *E = exts.front(); E; E = E->next()) {
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for (String &E : exts) {
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if (ext_hint != String()) {
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ext_hint += ",";
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}
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ext_hint += "*." + E->get();
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ext_hint += "*." + E;
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}
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// Get path.
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String env_path = GLOBAL_DEF("rendering/environment/defaults/default_environment", "");
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