i18n: Sync classref translations with Weblate
(cherry picked from commit 516d6b6bad68d506391a4262ba40cbceeea8be22)
This commit is contained in:
@@ -1004,7 +1004,14 @@ msgid ""
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msgstr ""
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid "Like [method print], but prints only when used in debug mode."
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msgid ""
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"Like [method print], but includes the current stack frame when running with "
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"the debugger turned on.\n"
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"Output in the console would look something like this:\n"
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"[codeblock]\n"
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"Test print\n"
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" At: res://test.gd:15:_process()\n"
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"[/codeblock]"
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msgstr ""
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#: modules/gdscript/doc_classes/@GDScript.xml
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@@ -7859,8 +7866,8 @@ msgstr ""
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#: doc/classes/ARVRController.xml
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msgid ""
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"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
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"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
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"[member ARVRPositionalTracker.rumble] accordingly.\n"
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"[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
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"accordingly.\n"
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"This is a useful property to animate if you want the controller to vibrate "
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"for a limited duration."
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msgstr ""
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@@ -11931,7 +11938,12 @@ msgstr ""
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#: doc/classes/Camera.xml
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msgid ""
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"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
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"If [code]true[/code], the ancestor [Viewport] is currently using this "
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"camera.\n"
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"If multiple cameras are in the scene, one will always be made current. For "
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"example, if two [Camera] nodes are present in the scene and only one is "
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"current, setting one camera's [member current] to [code]false[/code] will "
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"cause the other camera to be made current."
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msgstr ""
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#: doc/classes/Camera.xml
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@@ -20452,7 +20464,7 @@ msgstr ""
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msgid ""
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"Saves the editor feature profile to a file in JSON format. It can then be "
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"imported using the feature profile manager's [b]Import[/b] button or the "
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"[method load_from_file] button."
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"[method load_from_file] method."
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msgstr ""
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#: doc/classes/EditorFeatureProfile.xml
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@@ -23844,7 +23856,7 @@ msgstr ""
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#: doc/classes/Environment.xml
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msgid ""
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"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
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"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
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"HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
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"support rendering on HDR displays yet.)"
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msgstr ""
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@@ -25682,7 +25694,7 @@ msgstr ""
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#: doc/classes/Geometry.xml
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msgid ""
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"Given an array of [Vector2]s representing tiles, builds an atlas. The "
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"returned dictionary has two keys: [code]points[/code] is a vector of "
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"returned dictionary has two keys: [code]points[/code] is an array of "
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"[Vector2] that specifies the positions of each tile, [code]size[/code] "
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"contains the overall size of the whole atlas as [Vector2]."
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msgstr ""
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@@ -32792,7 +32804,7 @@ msgstr ""
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msgid ""
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"Sets the render priority for the text outline. Higher priority objects will "
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"be sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
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"not impact how transparent objects are sorted relative to opaque objects. "
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@@ -32808,7 +32820,7 @@ msgstr ""
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msgid ""
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"Sets the render priority for the text. Higher priority objects will be "
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"sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
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"not impact how transparent objects are sorted relative to opaque objects. "
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@@ -32838,7 +32850,7 @@ msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"If set, text can be seen from the back as well. If not, the texture is "
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"If set, text can be seen from the back as well. If not, the text is "
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"invisible when looking at it from behind."
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msgstr ""
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@@ -36972,7 +36984,7 @@ msgid ""
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"two regions. They must share a similar edge.\n"
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"The cost of entering this region from another region can be controlled with "
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"the [member enter_cost] value.\n"
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"[b]Note[/b]: This value is not added to the path cost when the start "
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"[b]Note:[/b] This value is not added to the path cost when the start "
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"position is already inside this region.\n"
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"The cost of traveling distances inside this region can be controlled with "
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"the [member travel_cost] multiplier."
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@@ -37235,7 +37247,7 @@ msgid ""
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"two regions. They must share a similar edge.\n"
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"The pathfinding cost of entering this region from another region can be "
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"controlled with the [member enter_cost] value.\n"
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"[b]Note[/b]: This value is not added to the path cost when the start "
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"[b]Note:[/b] This value is not added to the path cost when the start "
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"position is already inside this region.\n"
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"The pathfinding cost of traveling distances inside this region can be "
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"controlled with the [member travel_cost] multiplier."
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@@ -37353,6 +37365,52 @@ msgstr ""
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msgid "Control activation of this server."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
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"script."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
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"MultiplayerAPI.network_peer] and controlled from a script.\n"
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"Its purpose is to allow adding a new backend for the high-Level multiplayer "
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"API without needing to use GDNative."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"Deliver a packet to the local [MultiplayerAPI].\n"
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"When your script receives a packet from other peers over the network "
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"(originating from the [signal packet_generated] signal on the sending peer), "
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"passing it to this method will deliver it locally."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
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"and 2147483647)."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"Set the state of the connection. See [enum NetworkedMultiplayerPeer."
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"ConnectionStatus]."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid "Set the max packet size that this peer can handle."
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msgstr ""
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#: doc/classes/NetworkedMultiplayerCustom.xml
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msgid ""
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"Emitted when the local [MultiplayerAPI] generates a packet.\n"
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"Your script should take this packet and send it to the requested peer over "
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"the network (which should call [method deliver_packet] with the data when "
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"it's received)."
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msgstr ""
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#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
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msgid ""
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"PacketPeer implementation using the [url=http://enet.bespin.org/index."
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@@ -40176,7 +40234,13 @@ msgid "See [enum ShadowDetail]."
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msgstr ""
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#: doc/classes/OmniLight.xml
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msgid "See [enum ShadowMode]."
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msgid ""
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"The shadow rendering mode to use for this [OmniLight]. See [enum "
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"ShadowMode].\n"
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"[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
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"feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
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"series don't support cubemap shadows and will fall back to dual paraboloid "
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"shadows as a result."
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msgstr ""
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#: doc/classes/OmniLight.xml
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@@ -40188,7 +40252,8 @@ msgstr ""
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#: doc/classes/OmniLight.xml
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msgid ""
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"Shadows are rendered to a cubemap. Slower than [constant "
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"SHADOW_DUAL_PARABOLOID], but higher-quality."
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"SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
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"feature support for depth cubemaps."
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msgstr ""
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#: doc/classes/OmniLight.xml
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@@ -57973,7 +58038,7 @@ msgstr ""
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msgid ""
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"Sets the render priority for the sprite. Higher priority objects will be "
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"sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
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"not impact how transparent objects are sorted relative to opaque objects. "
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@@ -60874,8 +60939,8 @@ msgstr ""
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#: doc/classes/TextEdit.xml
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msgid ""
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"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
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"the bookmark if [code]bookmark[/code] is false.\n"
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"Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
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"code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
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"Bookmarks are shown in the [member breakpoint_gutter]."
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msgstr ""
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@@ -64507,13 +64572,14 @@ msgstr ""
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#: doc/classes/TreeItem.xml
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msgid ""
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"Returns the next TreeItem in the tree or a null object if there is none."
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"Returns the next sibling TreeItem in the tree or a null object if there is "
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"none."
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msgstr ""
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#: doc/classes/TreeItem.xml
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msgid ""
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"Returns the next visible TreeItem in the tree or a null object if there is "
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"none.\n"
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"Returns the next visible sibling TreeItem in the tree or a null object if "
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"there is none.\n"
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"If [code]wrap[/code] is enabled, the method will wrap around to the first "
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"visible element in the tree when called on the last visible element, "
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"otherwise it returns [code]null[/code]."
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@@ -64525,13 +64591,14 @@ msgstr ""
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#: doc/classes/TreeItem.xml
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msgid ""
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"Returns the previous TreeItem in the tree or a null object if there is none."
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"Returns the previous sibling TreeItem in the tree or a null object if there "
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"is none."
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msgstr ""
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#: doc/classes/TreeItem.xml
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msgid ""
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"Returns the previous visible TreeItem in the tree or a null object if there "
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"is none.\n"
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"Returns the previous visible sibling TreeItem in the tree or a null object "
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"if there is none.\n"
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"If [code]wrap[/code] is enabled, the method will wrap around to the last "
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"visible element in the tree when called on the first visible element, "
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"otherwise it returns [code]null[/code]."
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@@ -71452,7 +71519,11 @@ msgid "Sets the viewport's global transformation matrix."
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msgstr ""
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#: doc/classes/VisualServer.xml
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msgid "If [code]true[/code], the viewport renders to hdr."
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msgid ""
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"If [code]true[/code], the viewport renders to high dynamic range (HDR) "
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"instead of standard dynamic range (SDR). See also [method "
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"viewport_set_use_32_bpc_depth].\n"
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"[b]Note:[/b] Only available on the GLES3 backend."
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msgstr ""
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#: doc/classes/VisualServer.xml
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@@ -71535,6 +71606,15 @@ msgid ""
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"options."
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msgstr ""
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#: doc/classes/VisualServer.xml
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msgid ""
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"If [code]true[/code], allocates the viewport's framebuffer with full "
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"floating-point precision (32-bit) instead of half floating-point precision "
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"(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
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"on the same [Viewport] to set HDR to [code]true[/code].\n"
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"[b]Note:[/b] Only available on the GLES3 backend."
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msgstr ""
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#: doc/classes/VisualServer.xml
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msgid ""
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"If [code]true[/code], the viewport uses augmented or virtual reality "
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