Fix sorting of uniform items in the material properties
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
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@@ -84,17 +84,6 @@ class ShaderMaterial : public Material {
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HashMap<StringName, Variant> param_cache;
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struct UniformProp {
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String str;
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PropertyInfo info;
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};
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struct UniformPropComparator {
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bool operator()(const UniformProp &p_a, const UniformProp &p_b) const {
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return p_a.str.naturalnocasecmp_to(p_b.str) < 0;
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}
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};
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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