Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Input event type for joypad button events.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_button_index" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_pressure" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="set_button_index">
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<return type="void">
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</return>
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<argument index="0" name="button_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_pressed">
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<return type="void">
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</return>
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<argument index="0" name="pressed" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_pressure">
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<return type="void">
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</return>
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<argument index="0" name="pressure" type="float">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" brief="">
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Joypad button identifier, one of the JOY_BUTTON_* constants in [@Global Scope].
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" brief="">
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Pressed state of the joypad button.
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</member>
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<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" brief="">
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Intensity of the button pressure, ranges from 0 to 1.0.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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