[Text Server] Clear textures after "generate mipmaps" property change.
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@@ -1129,6 +1129,7 @@ void TextServerFallback::font_set_generate_mipmaps(const RID &p_font_rid, bool p
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for (KeyValue<Vector2i, FontForSizeFallback *> &E : fd->cache) {
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for (int i = 0; i < E.value->textures.size(); i++) {
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E.value->textures.write[i].dirty = true;
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E.value->textures.write[i].texture = Ref<ImageTexture>();
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}
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}
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fd->mipmaps = p_generate_mipmaps;
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