Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
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@@ -637,6 +637,8 @@ void EditorNode::_notification(int p_what) {
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} break;
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->set_disable_node_threading(true); // No node threading while running editor.
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Engine::get_singleton()->set_editor_hint(true);
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Window *window = get_window();
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