fixed to 2D physics, makes it work again
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@@ -63,7 +63,7 @@ class TestPhysics2DMainLoop : public MainLoop {
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};
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BodyShapeData body_shape_data[6];
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BodyShapeData body_shape_data[8];
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void _create_body_shape_data() {
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@@ -191,7 +191,7 @@ class TestPhysics2DMainLoop : public MainLoop {
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Image image(convex_png);
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body_shape_data[Physics2DServer::SHAPE_CUSTOM+1].image=vs->texture_create_from_image(image);
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body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].image=vs->texture_create_from_image(image);
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RID convex_polygon_shape = ps->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON);
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@@ -206,7 +206,7 @@ class TestPhysics2DMainLoop : public MainLoop {
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arr.push_back(Point2(11,7)-sb);
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ps->shape_set_data(convex_polygon_shape,arr);
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body_shape_data[Physics2DServer::SHAPE_CUSTOM+1].shape = convex_polygon_shape;
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body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].shape = convex_polygon_shape;
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}
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@@ -382,8 +382,13 @@ public:
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RID vp = vs->viewport_create();
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canvas = vs->canvas_create();
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Size2i screen_size = OS::get_singleton()->get_window_size();
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vs->viewport_attach_canvas(vp,canvas);
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vs->viewport_attach_to_screen(vp,Rect2(Vector2(),OS::get_singleton()->get_window_size()));
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vs->viewport_set_size(vp,screen_size.x,screen_size.y);
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vs->viewport_attach_to_screen(vp,Rect2(Vector2(),screen_size));
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vs->viewport_set_active(vp,true);
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Transform2D smaller;
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//smaller.scale(Vector2(0.6,0.6));
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//smaller.elements[2]=Vector2(100,0);
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