Fix referring to ResourceImporterScene static importers via instances

This commit is contained in:
Aaron Franke
2023-10-08 00:48:53 -05:00
parent 15a03ed98e
commit 52f1b86ebc
6 changed files with 37 additions and 52 deletions

View File

@@ -51,7 +51,7 @@
static void _editor_init() {
Ref<EditorSceneFormatImporterGLTF> import_gltf;
import_gltf.instantiate();
ResourceImporterScene::add_importer(import_gltf);
ResourceImporterScene::add_scene_importer(import_gltf);
// Blend to glTF importer.
@@ -66,7 +66,7 @@ static void _editor_init() {
} else {
Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate();
ResourceImporterScene::add_importer(importer);
ResourceImporterScene::add_scene_importer(importer);
Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query;
blend_import_query.instantiate();
@@ -82,7 +82,7 @@ static void _editor_init() {
if (fbx_enabled) {
Ref<EditorSceneFormatImporterFBX> importer;
importer.instantiate();
ResourceImporterScene::get_scene_singleton()->add_importer(importer);
ResourceImporterScene::add_scene_importer(importer);
Ref<EditorFileSystemImportFormatSupportQueryFBX> fbx_import_query;
fbx_import_query.instantiate();