Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference.
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@@ -628,8 +628,8 @@ public:
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VARIANT_ENUM_CAST(CurveTexture::TextureMode)
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class Curve3Texture : public Texture2D {
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GDCLASS(Curve3Texture, Texture2D);
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class CurveXYZTexture : public Texture2D {
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GDCLASS(CurveXYZTexture, Texture2D);
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RES_BASE_EXTENSION("curvetex")
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private:
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@@ -665,8 +665,8 @@ public:
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virtual int get_height() const override { return 1; }
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virtual bool has_alpha() const override { return false; }
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Curve3Texture();
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~Curve3Texture();
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CurveXYZTexture();
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~CurveXYZTexture();
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};
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class GradientTexture : public Texture2D {
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