Fixing tilemap rotation for non top-left tiles.
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@@ -57,11 +57,9 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
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tile_set_region(id, p_value);
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else if (what == "shape")
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tile_set_shape(id, 0, p_value);
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else if (what == "shape_offset") {
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Transform2D xform = tile_get_shape_transform(id, 0);
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xform.set_origin(p_value);
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tile_set_shape_transform(id, 0, xform);
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} else if (what == "shape_transform")
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else if (what == "shape_offset")
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tile_set_shape_offset(id, 0, p_value);
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else if (what == "shape_transform")
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tile_set_shape_transform(id, 0, p_value);
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else if (what == "shape_one_way")
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tile_set_shape_one_way(id, 0, p_value);
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@@ -110,7 +108,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
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else if (what == "shape")
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r_ret = tile_get_shape(id, 0);
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else if (what == "shape_offset")
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r_ret = tile_get_shape_transform(id, 0).get_origin();
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r_ret = tile_get_shape_offset(id, 0);
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else if (what == "shape_transform")
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r_ret = tile_get_shape_transform(id, 0);
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else if (what == "shape_one_way")
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@@ -313,6 +311,16 @@ Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
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return Transform2D();
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}
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void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) {
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Transform2D transform = tile_get_shape_transform(p_id, p_shape_id);
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transform.set_origin(p_offset);
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tile_set_shape_transform(p_id, p_shape_id, transform);
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}
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Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const {
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return tile_get_shape_transform(p_id, p_shape_id).get_origin();
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}
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void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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