Enable assigning an owner to navigation regions and links

This allows users of the server APIs to get back the nodes that created certain regions and links.
This commit is contained in:
Josh Jones
2022-09-30 23:49:39 -06:00
parent 39fe0bfdc3
commit 5769b0e8d8
15 changed files with 140 additions and 0 deletions

View File

@@ -383,6 +383,20 @@ real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const {
return region->get_travel_cost();
}
COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id) {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND(region == nullptr);
region->set_owner_id(p_owner_id);
}
ObjectID GodotNavigationServer::region_get_owner_id(RID p_region) const {
const NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND_V(region == nullptr, ObjectID());
return region->get_owner_id();
}
bool GodotNavigationServer::region_owns_point(RID p_region, const Vector3 &p_point) const {
const NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND_V(region == nullptr, false);
@@ -570,6 +584,20 @@ real_t GodotNavigationServer::link_get_travel_cost(const RID p_link) const {
return link->get_travel_cost();
}
COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id) {
NavLink *link = link_owner.get_or_null(p_link);
ERR_FAIL_COND(link == nullptr);
link->set_owner_id(p_owner_id);
}
ObjectID GodotNavigationServer::link_get_owner_id(RID p_link) const {
const NavLink *link = link_owner.get_or_null(p_link);
ERR_FAIL_COND_V(link == nullptr, ObjectID());
return link->get_owner_id();
}
RID GodotNavigationServer::agent_create() const {
GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);