Improve the top docs sections of VFX classes
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ParticleProcessMaterial" inherits="Material" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Particle properties for [GPUParticles3D] and [GPUParticles2D] nodes.
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Holds a particle configuration for [GPUParticles2D] or [GPUParticles3D] nodes.
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</brief_description>
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<description>
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ParticleProcessMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [GPUParticles3D] and [GPUParticles2D] emitter nodes.
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Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
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Particle animation is available only in [GPUParticles2D]. To use it, attach a [CanvasItemMaterial], with [member CanvasItemMaterial.particles_animation] enabled, to the particles node.
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[ParticleProcessMaterial] defines particle properties and behavior. It is used in the [code]process_material[/code] of the [GPUParticles2D] and [GPUParticles3D] nodes. Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] or a [GradientTexture1D] applied to vary numerical or color values over the lifetime of the particle.
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</description>
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<tutorials>
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</tutorials>
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