-fixed export templates not loading/exporting on Windows

-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
This commit is contained in:
Juan Linietsky
2014-02-13 18:03:28 -03:00
parent 1adc330b68
commit 58cda02a38
54 changed files with 1454 additions and 1122 deletions

View File

@@ -573,11 +573,11 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
return;
Rect2 src=p_src_rect;
src.pos+=rc.pos-margin.pos;
src.pos+=(rc.pos-margin.pos);
Rect2 src_c = rc.clip(src);
if (src_c.size==Size2())
return;
Vector2 ofs = src_c.pos-rc.pos + margin.pos;
Vector2 ofs = (src_c.pos-src.pos);
Vector2 scale = p_rect.size / p_src_rect.size;
@@ -952,7 +952,7 @@ void CubeMap::_bind_methods() {
BIND_CONSTANT( SIDE_BACK );
BIND_CONSTANT( FLAG_MIPMAPS );
BIND_CONSTANT( FLAG_REPEAT );
BIND_CONSTANT( FLAG_FILTER );
BIND_CONSTANT( FLAG_FILTER );
BIND_CONSTANT( FLAGS_DEFAULT );