Fix mute button after pausing and stopping
Fixes #116127 The problem was that an internal variable was not being reset correctly when the game was stopped.
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@@ -1356,6 +1356,8 @@ void ScriptEditorDebugger::stop() {
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visual_profiler->set_enabled(false);
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visual_profiler->set_profiling(false);
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audio_muted_on_break = false;
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inspector->edit(nullptr);
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_update_buttons_state();
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}
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