Cleanup unused/underused singleton StringNames
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@@ -1736,12 +1736,10 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
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StringName name = p_path.get_name(i);
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Node *next = nullptr;
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if (name == SceneStringName(dot)) { // .
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if (name == SNAME(".")) {
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next = current;
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} else if (name == SceneStringName(doubledot)) { // ..
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} else if (name == SNAME("..")) {
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if (current == nullptr || !current->data.parent) {
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return nullptr;
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}
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