Cleanup unused/underused singleton StringNames

This commit is contained in:
kobewi
2024-05-14 16:34:59 +02:00
parent 4971b71899
commit 59f05ed31a
7 changed files with 10 additions and 179 deletions

View File

@@ -1736,12 +1736,10 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
StringName name = p_path.get_name(i);
Node *next = nullptr;
if (name == SceneStringName(dot)) { // .
if (name == SNAME(".")) {
next = current;
} else if (name == SceneStringName(doubledot)) { // ..
} else if (name == SNAME("..")) {
if (current == nullptr || !current->data.parent) {
return nullptr;
}