Makes all Godot API's methods Lower Case
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+4
-4
@@ -30,16 +30,16 @@
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#include "thread.h"
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Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = NULL;
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Thread::ID (*Thread::get_thread_ID_func)() = NULL;
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Thread::ID (*Thread::get_thread_id_func)() = NULL;
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void (*Thread::wait_to_finish_func)(Thread *) = NULL;
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Error (*Thread::set_name_func)(const String &) = NULL;
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Thread::ID Thread::_main_thread_id = 0;
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Thread::ID Thread::get_caller_ID() {
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Thread::ID Thread::get_caller_id() {
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if (get_thread_ID_func)
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return get_thread_ID_func();
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if (get_thread_id_func)
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return get_thread_id_func();
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return 0;
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}
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