Makes all Godot API's methods Lower Case
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@@ -1106,7 +1106,7 @@ static void _fill_array(Node *p_node, Array &array, int p_level) {
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array.push_back(p_level);
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array.push_back(p_node->get_name());
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array.push_back(p_node->get_class());
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array.push_back(p_node->get_instance_ID());
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array.push_back(p_node->get_instance_id());
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_fill_array(p_node->get_child(i), array, p_level + 1);
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@@ -1141,7 +1141,7 @@ void SceneTree::queue_delete(Object *p_object) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_NULL(p_object);
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p_object->_is_queued_for_deletion = true;
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delete_queue.push_back(p_object->get_instance_ID());
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delete_queue.push_back(p_object->get_instance_id());
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}
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int SceneTree::get_node_count() const {
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