Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
Base class for WebSocket server and client.
|
||||
</brief_description>
|
||||
<description>
|
||||
Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI].
|
||||
Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
||||
Reference in New Issue
Block a user