Multiplayer networking renames/simplification

Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
This commit is contained in:
Max Hilbrunner
2021-09-07 23:35:19 +02:00
parent 43c896ac6a
commit 5b25457794
17 changed files with 193 additions and 193 deletions
@@ -4,7 +4,7 @@
Base class for WebSocket server and client.
</brief_description>
<description>
Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI].
Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI].
</description>
<tutorials>
</tutorials>