Remove high quality glow as it is not any higher quality than regular glow
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@@ -437,8 +437,6 @@ void EditorNode::_update_from_settings() {
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bool glow_bicubic = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0;
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RS::get_singleton()->environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to"));
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RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
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bool glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality");
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RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
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RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality")));
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RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
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RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality")));
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