Add audio/general/text_to_speech project setting to enable/disable TTS.
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@@ -30,6 +30,7 @@
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#include "display_server_web.h"
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#include "core/config/project_settings.h"
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#ifdef GLES3_ENABLED
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#include "drivers/gles3/rasterizer_gles3.h"
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#endif
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@@ -298,10 +299,12 @@ const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shap
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}
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bool DisplayServerWeb::tts_is_speaking() const {
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ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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return godot_js_tts_is_speaking();
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}
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bool DisplayServerWeb::tts_is_paused() const {
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ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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return godot_js_tts_is_paused();
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}
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@@ -320,11 +323,13 @@ void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice)
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}
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TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
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ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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godot_js_tts_get_voices(update_voices_callback);
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return voices;
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}
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void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
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ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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if (p_interrupt) {
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tts_stop();
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}
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@@ -341,14 +346,17 @@ void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, in
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}
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void DisplayServerWeb::tts_pause() {
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ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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godot_js_tts_pause();
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}
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void DisplayServerWeb::tts_resume() {
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ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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godot_js_tts_resume();
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}
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void DisplayServerWeb::tts_stop() {
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ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
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for (const KeyValue<int, CharString> &E : utterance_ids) {
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tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
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}
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@@ -771,6 +779,8 @@ DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, W
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DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
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r_error = OK; // Always succeeds for now.
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tts = GLOBAL_GET("audio/general/text_to_speech");
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// Ensure the canvas ID.
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godot_js_config_canvas_id_get(canvas_id, 256);
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@@ -866,7 +876,7 @@ bool DisplayServerWeb::has_feature(Feature p_feature) const {
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case FEATURE_VIRTUAL_KEYBOARD:
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return godot_js_display_vk_available() != 0;
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case FEATURE_TEXT_TO_SPEECH:
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return godot_js_display_tts_available() != 0;
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return tts && (godot_js_display_tts_available() != 0);
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default:
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return false;
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}
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