Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -530,7 +530,7 @@ void EditorAudioBus::_effect_add(int p_which) {
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ur->commit_action();
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}
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void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) {
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void EditorAudioBus::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseButton> mb = p_event;
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@@ -744,7 +744,7 @@ void EditorAudioBus::_effect_rmb(const Vector2 &p_pos) {
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void EditorAudioBus::_bind_methods() {
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ClassDB::bind_method("update_bus", &EditorAudioBus::update_bus);
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ClassDB::bind_method("update_send", &EditorAudioBus::update_send);
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ClassDB::bind_method("_gui_input", &EditorAudioBus::_gui_input);
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ClassDB::bind_method("_get_drag_data_fw", &EditorAudioBus::get_drag_data_fw);
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ClassDB::bind_method("_can_drop_data_fw", &EditorAudioBus::can_drop_data_fw);
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ClassDB::bind_method("_drop_data_fw", &EditorAudioBus::drop_data_fw);
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