Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -735,7 +735,7 @@ public:
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return String();
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}
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void _gui_input(const Ref<InputEvent> &p_ev) {
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void gui_input(const Ref<InputEvent> &p_ev) override {
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const Ref<InputEventMouseMotion> mm = p_ev;
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if (mm.is_valid()) {
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bool expand_was_hovered = expand_hovered;
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@@ -931,7 +931,6 @@ public:
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}
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &EditorPropertyLayersGrid::_gui_input);
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ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag")));
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}
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};
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