Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -62,7 +62,7 @@ void SceneTreeDock::_quick_open() {
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instantiate_scenes(quick_open->get_selected_files(), scene_tree->get_selected());
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}
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void SceneTreeDock::_input(Ref<InputEvent> p_event) {
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void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseButton> mb = p_event;
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@@ -72,7 +72,7 @@ void SceneTreeDock::_input(Ref<InputEvent> p_event) {
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}
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}
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void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
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void SceneTreeDock::unhandled_key_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (get_focus_owner() && get_focus_owner()->is_text_field()) {
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@@ -3163,8 +3163,7 @@ void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_
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void SceneTreeDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners);
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ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &SceneTreeDock::_unhandled_key_input);
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ClassDB::bind_method(D_METHOD("_input"), &SceneTreeDock::_input);
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ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);
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ClassDB::bind_method(D_METHOD("instantiate"), &SceneTreeDock::instantiate);
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