Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -916,14 +916,14 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
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emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
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input(p_ev);
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push_input(p_ev);
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if (!is_input_handled()) {
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unhandled_input(p_ev);
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push_unhandled_input(p_ev);
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}
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}
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void Window::_window_input_text(const String &p_text) {
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input_text(p_text);
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push_text_input(p_text);
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}
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void Window::_window_drop_files(const Vector<String> &p_files) {
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