Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz
2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View File

@@ -916,14 +916,14 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
input(p_ev);
push_input(p_ev);
if (!is_input_handled()) {
unhandled_input(p_ev);
push_unhandled_input(p_ev);
}
}
void Window::_window_input_text(const String &p_text) {
input_text(p_text);
push_text_input(p_text);
}
void Window::_window_drop_files(const Vector<String> &p_files) {