Remove uses of auto for better readability and online code reviews

The current code style guidelines forbid the use of `auto`.

Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
This commit is contained in:
Hugo Locurcio
2021-04-25 16:40:58 +02:00
parent 15a85fe971
commit 5d124c4a8f
14 changed files with 33 additions and 33 deletions

View File

@@ -168,7 +168,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway);
const float new_distance = least_cost_poly->entry.distance_to(new_entry) + least_cost_poly->traveled_distance;
auto it = std::find(
const std::vector<gd::NavigationPoly>::iterator it = std::find(
navigation_polys.begin(),
navigation_polys.end(),
gd::NavigationPoly(connection.polygon));
@@ -504,7 +504,7 @@ void NavMap::add_region(NavRegion *p_region) {
}
void NavMap::remove_region(NavRegion *p_region) {
std::vector<NavRegion *>::iterator it = std::find(regions.begin(), regions.end(), p_region);
const std::vector<NavRegion *>::iterator it = std::find(regions.begin(), regions.end(), p_region);
if (it != regions.end()) {
regions.erase(it);
regenerate_links = true;
@@ -524,7 +524,7 @@ void NavMap::add_agent(RvoAgent *agent) {
void NavMap::remove_agent(RvoAgent *agent) {
remove_agent_as_controlled(agent);
auto it = std::find(agents.begin(), agents.end(), agent);
const std::vector<RvoAgent *>::iterator it = std::find(agents.begin(), agents.end(), agent);
if (it != agents.end()) {
agents.erase(it);
agents_dirty = true;
@@ -540,7 +540,7 @@ void NavMap::set_agent_as_controlled(RvoAgent *agent) {
}
void NavMap::remove_agent_as_controlled(RvoAgent *agent) {
auto it = std::find(controlled_agents.begin(), controlled_agents.end(), agent);
const std::vector<RvoAgent *>::iterator it = std::find(controlled_agents.begin(), controlled_agents.end(), agent);
if (it != controlled_agents.end()) {
controlled_agents.erase(it);
}