Add ability to bind typed arrays to script API

Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
This commit is contained in:
Juan Linietsky
2020-04-20 19:06:00 -03:00
parent 7343ec13d9
commit 5d4dc2d45c
24 changed files with 452 additions and 10 deletions

View File

@@ -37,6 +37,7 @@
#include "core/object.h"
#include "core/project_settings.h"
#include "core/script_language.h"
#include "core/typed_array.h"
#include "scene/main/scene_tree.h"
class Viewport;
@@ -182,7 +183,7 @@ private:
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
Array _get_children() const;
TypedArray<Node> _get_children() const;
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);