Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
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@@ -37,6 +37,7 @@
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#include "core/object.h"
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#include "core/project_settings.h"
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#include "core/script_language.h"
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#include "core/typed_array.h"
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#include "scene/main/scene_tree.h"
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class Viewport;
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@@ -182,7 +183,7 @@ private:
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void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
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Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
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Array _get_children() const;
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TypedArray<Node> _get_children() const;
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Array _get_groups() const;
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Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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