A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@@ -32,21 +32,17 @@
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#include "scene/2d/node_2d.h"
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#include "scene/resources/shape_2d.h"
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class CollisionPolygon2D : public Node2D {
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GDCLASS(CollisionPolygon2D,Node2D);
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public:
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GDCLASS(CollisionPolygon2D, Node2D);
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public:
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enum BuildMode {
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BUILD_SOLIDS,
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BUILD_SEGMENTS,
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};
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protected:
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Rect2 aabb;
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BuildMode build_mode;
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Vector<Point2> polygon;
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@@ -60,24 +56,23 @@ protected:
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int shape_from;
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int shape_to;
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void _set_shape_range(const Vector2& p_range);
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void _set_shape_range(const Vector2 &p_range);
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Vector2 _get_shape_range() const;
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Vector< Vector<Vector2> > _decompose_in_convex();
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Vector<Vector<Vector2> > _decompose_in_convex();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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public:
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void set_trigger(bool p_trigger);
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bool is_trigger() const;
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void set_build_mode(BuildMode p_mode);
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BuildMode get_build_mode() const;
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void set_polygon(const Vector<Point2>& p_polygon);
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void set_polygon(const Vector<Point2> &p_polygon);
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Vector<Point2> get_polygon() const;
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virtual Rect2 get_item_rect() const;
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@@ -90,6 +85,6 @@ public:
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CollisionPolygon2D();
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};
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VARIANT_ENUM_CAST( CollisionPolygon2D::BuildMode );
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VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
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#endif // COLLISION_POLYGON_2D_H
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